//Nathan Popham, Ryan Wachowiak
//Final Project
//This shader simply blends two textures together.

uniform sampler2D tex1;
uniform sampler2D tex2;


void main()
{
   vec4 color = vec4(0.0);

   color += texture2D(tex1, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));
   color += texture2D(tex2, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));

   gl_FragColor = color; 
} 
